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Making the Most of Your Second Year (and Second Winter) The "Fur Coats" and "Greenhouses" Policies make growing food a cinch in the Peasant District. 1 in 6 or 1 in 20 odds of getting Frozen are much better than 1 in 3 odds, after all. Should you encounter a scenario where you run out of Wood, it's probably a good idea to stop working until the Freeze percentage chance dips lower to 15% or 5%.
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The second key point is that you can add multiple units of Wood to extend the timer before the Steam Generator burns out I recommend using at least 12 Wood per Steam Generator to cover the worst of the season. Firstly, your dice will have a 30% chance of getting Frozen during the worst part of the season if they work in any area not covered by an active Steam Generator. There are two key things you need to know for Winter. Always try to save up enough Wood for Winter! If you don't have a Steam Generator, your dice will get the Frozen effect and will be rendered unusable until the following Summer comes along. Your key focus should be building a Steam Generator (which requires 5 Iron) and collecting a ton of Wood to fuel it.īuilding this Steam Generator will allow your workers to continue to be productive throughout the winter season. Dice Legacy Guide for Beginners - Surviving Your First WinterĮven in the best-case scenario, it's unlikely that you'll finish everything before the first Winter arrives until you have a lot more practice with the game. A Steam Generator (and a lot of Wood) will keep any Dice working within its radius from getting the Frozen debuff. You'll also have a fair amount of Ale on hand which can be used to remove the Frozen effect from Dice at a Tavern. Odds are you'll get at least one of these powerful policies, so establishing your Food production within the Peasant District is a solid move. Wheat Farms in a Peasant District can be worked during Winter.Įach and every run will be different.Peasant District buildings are Immune to Fire.Workers are immune to Freeze within a Peasant District.
This will allow you a fair amount of flexibility should you be lucky enough to get a good one here are some of the more appealing Policies you can get: Why do this? Well, there are several Policies that can protect buildings placed within a Peasant District.
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The House will allow you to produce more Peasant Dice pretty quickly, and you're going to want to focus on getting up to a full complement of 12 as soon as you can to speed up work.Īnother key goal is upgrading your District Hall to a Peasant District this will require the use of one Peasant Die and 2 Gold (which can randomly be acquired from Stone Mines and Iron Mines). This will allow you to regularly produce Wheat and turn it into Ale (which unfreezes dice that get frozen in Winter) or Food (which can restore Dice durability).
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Upgrade the District Hall to a Peasant District.